Post by sausagesultan on Jan 8, 2020 9:44:48 GMT
Name: Princess Koopa
Alias: "Koopeach", Koopa Queen,
Age: 24
Gender: female
Race: Koopa
Alignment: Good
Pre-existing or Original: Modified pre-existing
Date of Birth: September 13
Place of Birth: The Koopa Kingdom
Physical Appearance:
Princess Koopeach has round, soft, blue eyes, with a certain innocence about them. Her hair is blonde, flowing, volumous and back-length despite her clearly being a reptile. She has a yellow-orange underbelly and a matching beak-like muzzle, with vibrant emerald-green scales. If removed from her body, her scales are heart shaped, and her skin underneath is quite pale. A pair of small, curving horns poke out from her head, above two pointed ears.
Her figure is surprisingly voluptuous, with an hourglass waist, wide hips, some... ahem, junk in the trunk, and a sizeable bust, again, despite being a reptile. She wears long, white gloves over her hands, and a regal dress in a brilliant, fullpink. On her back is a round, rigid shell with spikes matching the horns on her head, and a short, thick tail pokes out behind her. Princess Koopa's dress has a slip at the back to acommodate the tail, and she wears white thigh-high stockings and formal pink shoes.
Special Abilities:
Koopa Shell: Princess Koopa's shell is nigh invulnerable, providing her protection against all manner of assaults. Somehow, she's able to fold herself up and tuck into the shell, rendering herself considerably protected but also capable of sliding along the ground with considerably reduced friction.
Koopa Physique: Despite her dainty demeanor and somewhat petite proportions, Koopeach is immensely strong. While not all that fleet of foot, (It's hard to run in a floor length dress) She has strength enough to lift and throw a car or push against a dumptruck with relative ease. Under her gloves and socks she's packing some powerful hands with sharp, durable claws as well.
Fire Breath: Like a dragon of legend, the Koopa Queen can get a little hot under the collar. Her flame breath can come out as a wide cone, a narrow spray, or a barrage of explosive fireballs.
Royal Magic: Princess Koopa's versed in a number of magical arts and spells, primarily restorative powers known as heart magic and powerful conjuractions known as Koopa sorcery. With heart magic she is able to knit the wounds of herself and others, grant herself long distance floating and even limited flight (normally in the form of a double-jump). Koopa sorcery is more offensive in nature, temporarily conjuring objects like great spike balls, heavy stone weights or explosive black bombs. This training allows Princess Koopa to use magical items as well as identify the magic of others.
Koopa Bomber: Those hips don't lie, they explode! Princess Koopa's backside is a surprisingly danerous weapon. With a hop and a turn, she can strike someone with her posterior, causing a sizable explosion of magical energy. Don't ask how she does it, it's a smash bros reference.
Weapons:
Parasol: A magically reinforced and fashionable umbrella. Normally only providing shade on sunny days and protection from rain. The opened parosol generates a formidable magical barrier, operating like a shield, while closed it serves as a resilient baton.
Turnips: A dangerous throwing weapon created by her magical abilities. They are, in fact, huge turnips. Each one is roughly the size and weight a bowling ball and possibly weighs just as much.
Mechakoopas: A bizarre automaton summoned by the Princess's magical capabilities, these machines charge towards a target, snapping at them with bear-trap jaws or slamming into them with their metal bodies. Mechakoopas are highly unstable, their internal components always inevitably overheating and leading to them detonating.
History:
Princess Koopa had her work cut out for her, her kingdom constantly invaded by the Maria sisters. To be fair, she had a tendency to kidnap Prince Shitake to try and steal the secret of creating 1Up Shrooms from him. These schemes never stopped her from joining them in cart races, golf, tennis, the olympics... On a few occasions, she even joined forces with the Maria sisters and Prince Shitake to save their kingdoms from forces that threatened them both.
However, their annual routine (coinciding with Nintendo's video game release schedule, coincidentally) was interrupted as a brilliant light appeared. Princess Koopa was pulled free from her Koopa Clown Car as the light sucked her into a portal, depositing her in a strange new land she had never seen before. Kansas, they called it.
Alias: "Koopeach", Koopa Queen,
Age: 24
Gender: female
Race: Koopa
Alignment: Good
Pre-existing or Original: Modified pre-existing
Date of Birth: September 13
Place of Birth: The Koopa Kingdom
Physical Appearance:
Princess Koopeach has round, soft, blue eyes, with a certain innocence about them. Her hair is blonde, flowing, volumous and back-length despite her clearly being a reptile. She has a yellow-orange underbelly and a matching beak-like muzzle, with vibrant emerald-green scales. If removed from her body, her scales are heart shaped, and her skin underneath is quite pale. A pair of small, curving horns poke out from her head, above two pointed ears.
Her figure is surprisingly voluptuous, with an hourglass waist, wide hips, some... ahem, junk in the trunk, and a sizeable bust, again, despite being a reptile. She wears long, white gloves over her hands, and a regal dress in a brilliant, fullpink. On her back is a round, rigid shell with spikes matching the horns on her head, and a short, thick tail pokes out behind her. Princess Koopa's dress has a slip at the back to acommodate the tail, and she wears white thigh-high stockings and formal pink shoes.
Special Abilities:
Koopa Shell: Princess Koopa's shell is nigh invulnerable, providing her protection against all manner of assaults. Somehow, she's able to fold herself up and tuck into the shell, rendering herself considerably protected but also capable of sliding along the ground with considerably reduced friction.
Koopa Physique: Despite her dainty demeanor and somewhat petite proportions, Koopeach is immensely strong. While not all that fleet of foot, (It's hard to run in a floor length dress) She has strength enough to lift and throw a car or push against a dumptruck with relative ease. Under her gloves and socks she's packing some powerful hands with sharp, durable claws as well.
Fire Breath: Like a dragon of legend, the Koopa Queen can get a little hot under the collar. Her flame breath can come out as a wide cone, a narrow spray, or a barrage of explosive fireballs.
Royal Magic: Princess Koopa's versed in a number of magical arts and spells, primarily restorative powers known as heart magic and powerful conjuractions known as Koopa sorcery. With heart magic she is able to knit the wounds of herself and others, grant herself long distance floating and even limited flight (normally in the form of a double-jump). Koopa sorcery is more offensive in nature, temporarily conjuring objects like great spike balls, heavy stone weights or explosive black bombs. This training allows Princess Koopa to use magical items as well as identify the magic of others.
Koopa Bomber: Those hips don't lie, they explode! Princess Koopa's backside is a surprisingly danerous weapon. With a hop and a turn, she can strike someone with her posterior, causing a sizable explosion of magical energy. Don't ask how she does it, it's a smash bros reference.
Weapons:
Parasol: A magically reinforced and fashionable umbrella. Normally only providing shade on sunny days and protection from rain. The opened parosol generates a formidable magical barrier, operating like a shield, while closed it serves as a resilient baton.
Turnips: A dangerous throwing weapon created by her magical abilities. They are, in fact, huge turnips. Each one is roughly the size and weight a bowling ball and possibly weighs just as much.
Mechakoopas: A bizarre automaton summoned by the Princess's magical capabilities, these machines charge towards a target, snapping at them with bear-trap jaws or slamming into them with their metal bodies. Mechakoopas are highly unstable, their internal components always inevitably overheating and leading to them detonating.
History:
Princess Koopa had her work cut out for her, her kingdom constantly invaded by the Maria sisters. To be fair, she had a tendency to kidnap Prince Shitake to try and steal the secret of creating 1Up Shrooms from him. These schemes never stopped her from joining them in cart races, golf, tennis, the olympics... On a few occasions, she even joined forces with the Maria sisters and Prince Shitake to save their kingdoms from forces that threatened them both.
However, their annual routine (coinciding with Nintendo's video game release schedule, coincidentally) was interrupted as a brilliant light appeared. Princess Koopa was pulled free from her Koopa Clown Car as the light sucked her into a portal, depositing her in a strange new land she had never seen before. Kansas, they called it.